![]() ![]() The chance of increase on WP is based on your STR, QUI and VIT. I've been pulling most stuff from there.Įdit: Forgot to mention about the WP/JP growth. Most of the info is on since the Biolab shut down I don't even know how long ago. I thought I condensed the different stat blocks with the manual collapse triggers, but I can just do the hide when deactivated.Īs far as where I learned all the values and stuff, I've been messing with SaGa Frontier RAM for a long time. My reasoning was that I wanted an uber item, and no enemies have BloodChalice equipped in their hidden slots. It USED to also have the Lord Ring ability in there, but I can't seem to hack that in. Basically what it does is give 300hp, 60 to all stats, has max defense to everything and all status ailment protection. So, it's just an item edit I did back on the PSX version. Will refrain from updating the table just yet, still poking around with other things.Ĭan you clarify what the BloodChalice hack is? I don't remember that one or what it's supposed to do.Īlso, is there no growth value for WP and JP? Speaking of which, how tf did y'all even find these growth value pointers to begin with? Searching arrays of bytes based on init data? I wish to LEARNNNĪlso, petition to move Stat Growth to it's own section in Character Slot 1 to reduce clutter, and also to add in a toggle script for compact mode when using the table and not scanning. Also forgot I added the BloodChalice stat dropdown (though you'll have to search for it, I'm horrible at pointers), so there's that.Įdit: Also added Gifts to the character stat block. I'm not sure if there's a max for it (other than 255 since it's a single byte), but the highest tier characters have around 33 in total points. And Rouge will keep all his physical techs learned after the duel and also 99 in Int, Con and Psy. As far as I know, the higher the stat growth, the faster they'll boost. Yeah I noticed the vanishing sprite too, added a warning in the table extras. I also am having problems with all ?s and I've tried switching maps/screens. ![]() The abilities don't even need to be equipped for the stat boosts to be active (though if you've absorbed something really good skill wise, by all means use it). That said however, whatever they have absorbed will still add to their stats, though it can't be seen in the status page. If the other table works for you I'm not sure what's going on, I just added a couple pointers that related to the ones that were already in the previous table.Įdit: So, on closer inspection and testing, if you have the mystics set to half-mystic, they still won't gain stats other than CHA, HP, WP and JP. I'm just given question marks in the value column. Thank you for this, but for some reason or another, the stat section doesn't work for me. I just added the pointers from changing the existing ones, so if it doesn't work feel free to let me know. If you change a Mystic to Half-Mystic, be sure to change the stat growths, they have 0s in all of 'em except for CHA & HP (except Time Lord with 0s in everything). As an Amazon Associate Noisy Pixel earns from qualifying purchases.So here's the table with the edits (Map & Battle models, as well as the stat growth rates). The unique presentation is SaGa Frontier 2s. This post may contain Amazon affiliate links. The titles relaxed and flowing tones are a pleasant breeze of creativity when compared with most titles CG, polygons, and pixel-perfect graphics. SaGa Frontier Remastered will launch on PlayStation 4, Nintendo Switch, PC-via Steam, and iOS and Android devices on April 15. The battle system features 2D character sprites on a 3D field and allows players to choose various actions that allow them to learn new abilities during a match depending on the weapon they have equipped. Players can assume the role of seven different protagonists and progress the story in a non-linear fashion. SaGa Frontier was first released on PlayStation in 1997. ![]() The remastered graphics strike a delicate balance between acknowledging nostalgia while embracing modernity. SaGa Frontier seemed dated in 1998, with muddled 2D backgrounds, ugly menu backgrounds, and a dreadful font. The developer has also added new events and cutscenes to give returning fans some unique adventures. From a presentation standpoint, SaGa Frontier Remastered regularly underscores how poorly the original title has aged. The game is being updated with HD visuals and the option to increase the speed of the gameplay. Players will meet a handful of heroes during the quest who each excel in certain skills and abilities. SaGa Frontier Remastered will feature new stories for the game’s protagonist, including new characters such as Fuse. ![]()
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